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Dragon ball xenoverse mods.
Dragon ball xenoverse mods.





dragon ball xenoverse mods.
  1. #DRAGON BALL XENOVERSE MODS. INSTALL#
  2. #DRAGON BALL XENOVERSE MODS. 64 BIT#
  3. #DRAGON BALL XENOVERSE MODS. ZIP FILE#
  4. #DRAGON BALL XENOVERSE MODS. MOD#
  5. #DRAGON BALL XENOVERSE MODS. 32 BIT#

Inside you will find the textures in dds format. This will create a folder with the name of the emb. For the emb texture file, drag-drop it into the embpack.exe program. You need to drag both at the same time into it for the resulting fbx file to have both the model and skeleton data on it. Now, select both the emd and esk file and drag-drop them into the emdfbx.exe.

dragon ball xenoverse mods.

Have open both the folder with your to be edited files and the bin folder (where the xenoviewer program is). For ease of work, make a new folder and copy/paste the files you want to edit there. The model is in emd and the textures are emb. The skeleton file has a esk format and is usually named for example, HUF_000.esk. Now, to start editing models, locate first the skeleton file, the part(s) and the texture(s) for the character you want to edit. While most characters don't have many parts, the created characters have a lot of them, for every piece of outfit the game offers.

dragon ball xenoverse mods.

Characters come in parts, usually named Bust(torso), Face, Forehead, Rist(Hand model, I suppose this should be called wrist), Pants and Boots. The created character folders are HUF for earthling and saiyan females, HUM for males, MAF and MAM for majins, FRI for frieza race and NMC for nameks. The character folders you will want to access are in LibXenoverse-master>data>data>chara. While xenoviewer is able to load skeletons and even run animations, those are beyond the scope of this tutorial. To use xenoviewer, either drag and drop emd files into the left panel or use the program's add file menu. Enter it and press "select folder" to finish set up. Go to the previously created data folder, where all the models are, and look for the adam_shader folder. The first time it runs you will see a message about something called adam_shader and when clicking ok on that, you will be presented with a folder select window. To access the model viewer, go to the bin folder and open xenoviewer.exe. You do not need to uncompress these unless you want files from there. This function will extract the contents on the data2.cpk in a still compressed format. When it ends, you will see a new folder named data where most of the game files will be. This will take a while, as it is extracting the contents of a 3 GB + file.

#DRAGON BALL XENOVERSE MODS. MOD#

Once the data and data2 cpks are in the main mod tools folder, click on extract-data-uncompressed.bat. Then go to where you extracted the mod tools into, and paste these files in the folder named LibXenoverse-master. Once at the game's folder, copy the files named data.cpk and data2.cpk. That will tell you where your game data is. If you have no idea where it is, open steam, right click and select "properties" on the game's name on your steam library, and go to the Local Files tab. Then go to your Dragon Ball Xenoverse steam folder.

#DRAGON BALL XENOVERSE MODS. ZIP FILE#

Even though texture editing is wonky because of the nature of textures, you will still need to flip these textures vertically after modding a model.Įxtract the zip file you got from the github in a place of your preference. Have photoshop or gimp with their respective dds plugins to deal with the textures. You will need at least blender 2.73 because the fbx plugin on older versions will not work. This is a repository that allows continuous updating so checkīack on a regular basis if you want to see new functions added or fixes to other things.ī - Home of the Blender project - Free and Open 3D Creation Software

#DRAGON BALL XENOVERSE MODS. INSTALL#

Not sure what the arm file is but install it anyway in case it's needed.ĭownload the Xenoverse mod tools repository here:Ĭlick on the "Download zip" button around the right side of the page to get all the stuff.

#DRAGON BALL XENOVERSE MODS. 64 BIT#

If you have a 64 bit system install both.

#DRAGON BALL XENOVERSE MODS. 32 BIT#

If you have a 32 bit system, install only the x86 version. You will need this for the file converters from the link below to work. Hello, here I'll try to explain what I've learned about Xenoverse modding.įirst, if you don't already have it, download and install vcredist from here:ĭownload Visual C++ Redistributable Packages for Visual Studio 2013 from Official Microsoft Download Center







Dragon ball xenoverse mods.